AdMob Android adapter 6.10.1.0 is compatible with Vungle Android SDK 6.10.1 and has been tested for compatibility with Google Android SDK 20.2.0. Documentation for integrating AdMob Mediation with Vungle SDK resides on AdMob's Guide section, Integrating Vungle with Mediation, so use this guide as a supplement for the information about new features that are yet to be covered by the official documentation.
Download AdMob Android Adapter v6.10.1.0 and include Vungle Android SDK 6.10.1.0. You can add them to your project manually or use Sonatype Staging repository for Gradle integration.
allprojects {
repositories {
maven {
url "https://s01.oss.sonatype.org/content/groups/staging/"
}
}
}
implementation 'com.vungle:publisher-sdk-android:6.10.1'
More details on Vungle Android SDK 6.10.1 can be found on Integrate Vungle SDK for Android or Amazon v6.10.1.
If you are updating to Vungle Android SDK v6 using the Google Mobile Ads SDK, you must use Google Play Services Ads 12.0.0 or higher because we have added the onRewardedVideoCompleted()
callback method to RewardedVideoAdListener
. For more information, refer to the Google Mobile Ads SDK Release Notes.
CCPA
As of July 1, 2020, California Consumer Privacy Act (CCPA) will be enforced and publishers must update to Android SDK 6.7.0 and AdMob adapter 6.7.0.0 to comply with CCPA.
To pass CCPA values, you must call the Vungle SDK API directly. This is the only feature that should be accessed directly through Vungle SDK API. Other optional features such as Android ID and memory settings should use VungleNetworkSettings
.
Use Vungle.updateCCPAStatus
to set the user’s consent status to specify that the user has opted out by passing Vungle.CCPAStatus.OPTED_OUT
. And use Vungle.getCCPAStatus
to get the current CCPA status for the particular user.
CCPA API
public static void updateCCPAStatus(@NonNull final Vungle.CCPAStatus status)
public static Vungle.CCPAStatus getCCPAStatus()
Sample Code
// To set the user's CCPA status to opted out:
Vungle.updateCCPAStatus(Vungle.CCPAStatus.OPTED_OUT);
// To find out what the user's current consent status is:
Vungle.CCPAStatus currentCCPAStatus = Vungle.getCCPAStatus();
Banner Ad
Starting with v6.5.1, Vungle SDK supports AdMob’s banner ads. To display a banner ad in the application, create an MREC or banner placement on Vungle dashboard and configure this to a banner ad unit on AdMob dashboard. Please note that MREC (300dp x 250dp) must have a separate placement reference ID configured as MREC from Vungle dashboard, compared to other banner sizes that is configured as banner.
Supported banner sizes:
Size in dp (WxH) | Description | AdSize constant |
320x50 | Banner | BANNER |
728x90 | IAB Leaderboard | LEADERBOARD |
300x250 | IAB Medium Rectangle | MEDIUM_RECTANGLE |
Provided width x Adaptive height | Adaptive banner | N/A |
Screen width x 32|50|90 | Smart banner | SMART_BANNER |
Sample code:
AdView adView = new AdView(this);
adViews.add(adView);
adView.setAdSize(AdSize.MEDIUM_RECTANGLE);
adView.setAdUnitId(<AdUnit>);
Multiple Banner Load
Vungle Android SDK 6.5.x supports one banner ad to be loaded for a placement ID at any given time and one placement ID is mapped to one AdMob ad unit ID. This limits the ability to succesfully load subsequent loadAd requests when a banner ad is already loaded by Vungle SDK. To overcome this limitation, you must pass a unique identifier (which can be a random number generated or simple incremental number) for each banner loadAd
so the request can fall back to next ad network in the waterfall when Vungle SDK already has a banner ad loaded.
Sample code:
Bundle extras = new VungleExtrasBuilder(null).setBannerUniqueRequestID("12345").build();
AdRequest adRequest = new AdRequest.Builder().addNetworkExtrasBundle(VungleInterstitialAdapter.class, extras).build();
adViewBanner.loadAd(adRequest);
Network Specific Parameters
The Vungle AdMob adapter continues to support network specific parameters as shown on AdMob's guide. Starting with v6.5.1, audio setting for video play has been replaced by setStartMuted
that takes a boolean and setSoundEnabled
has been deprecated. The adapter also supports an additional parameter setAdOrientation
to play the ad as per device orientation that takes an AdConfig
object with LANDSCAPE
, PORTRAIT
, AUTO_ROTATE
and MATCH_VIDEO
configurability. (setAutoRotate
has been deprecated)
Sample code:
Bundle extras = new VungleExtrasBuilder(null)
.setAdOrientation(AdConfig.LANDSCAPE)
.setStartMuted(true)
.setUserId("VUNGLE_TEST_USER")
.build();
For rewarded ads, you will pass VungleAdapter.class
on addNetworkExtrasBundle
while you will pass VungleInterstitial.class
for interstitial ads.
Sample code for loading rewarded ads:
mRewardedAd.loadAd(new AdRequest.Builder()
.addNetworkExtrasBundle(VungleAdapter.class, extras)
.build(), adLoadCallback);
Sample code for loadinginterstitial ads:
mInterstitialAd.loadAd(new AdRequest.Builder()
.addNetworkExtrasBundle(VungleInterstitialAdapter.class, extras)
.build());
Memory Settings
Starting with v6.4.11, you can prevent the SDK from requesting ads or even initializing if the storage of your Android phone falls below a predefined threshold. If this happens, you will get an error similar to the following:
There is not enough file system size on the device.
Sample code:
import com.vungle.mediation.VungleNetworkSettings;
//Integer value sets the required minimum available free storage space to be able to initialize the SDK
VungleNetworkSettings.setMinSpaceForInit(<INTEGER_VALUE>);
//Integer value sets the required minimum available free storage space to be able to request an ad
VungleNetworkSettings.setMinSpaceForAdLoad(<INTEGER_VALUE>);
Android ID
Starting with v6.4.11, publishers can now restrict from passing Android ID from the device to the SDK.
Sample code:
VungleNetworkSettings.setAndroidIdOptOut(true);
New Rewarded API
As documented in AdMob instruction guide, v17.2.0 and higher supports caching multiple rewarded ads at the same time. Since Vungle does not support this feature, the ad request for the second load attempt won't be filled by Vungle, rather it will be passed to the next ad network in the waterfall.
We recommend that you use cache optimized placement if you want to have more than one ad cached since ad request will be automatically made at the time of ad play, then next ad is highly likely to be ready to be played by the time previous ad experience ends.