Advanced Settings

Begin by following the instructions in the basic integration article, and then the instructions for any of the ad formats you want to integrate (interstitial or rewarded adsbanner adsMREC ads). This article contains supplementary information and assumes you have completed basic integration.

Apple’s App Store Privacy Questionnaire

Apple has published details on their privacy requirements for the App Store. According to Apple’s announcement, app developers must define which data are collected by their apps and any SDKs they have integrated.

To help you answer this questionnaire with respect to your integration of the Vungle SDK, refer to the following table, which maps Vungle’s data collection and use to the data types that Apple asks about in its questionnaire.

A couple of disclaimers:

  • This list is only applicable to Apple privacy questionnaire, and it does not address data or privacy questions that may be raised by other parties. Please always refer to the Vungle Privacy Policy for more detailed information.
  • This list only describes Vungle’s SDK and data collection. This list does not describe a developer’s overall app data collection and use, or that of any other SDK.
Category/Data Collected? Used for tracking? Purpose

Contact info

 

 

 

Name

No

N/A

N/A

Email Address

No

N/A

N/A

Phone Number

No

N/A

N/A

Physical Address

No

N/A

N/A

Other User Contact Info

No

N/A

N/A

Health and Fitness

 

 

 

Health

No

N/A

N/A

Fitness

No

N/A

N/A

Financial Info

 

 

 

Payment Info

No

N/A

N/A

Credit Info

No

N/A

N/A

Other Financial Info

No

N/A

N/A

Location

 

 

 

Precise Location

No

N/A

N/A

Coarse Location

Yes

Yes

Third-party advertising and analytics

Sensitive Info

 

 

 

Sensitive Info

No

N/A

N/A

Contacts

 

 

 

Contacts

No

N/A

N/A

User Content

 

 

 

Emails or Text Messages

No

N/A

N/A

Photos or Videos

No

N/A

N/A

Audio Data

No

N/A

N/A

Gameplay Content

No

N/A

N/A

Customer Support

No

N/A

N/A

Other User Content

No

N/A

N/A

Browsing History

 

 

 

Browsing History

No

N/A

N/A

Search History

 

 

 

Search History

No

N/A

N/A

Identifiers

 

 

 

User ID

No

N/A

N/A

Device ID

Yes

Yes

Third-party advertising and analytics

Purchases

 

 

 

Purchase History

No

N/A

N/A

Usage Data

 

 

 

Product Interaction

Yes

No

Third-party advertising and analytics

Advertising Data

Yes

Yes

Third-party advertising and analytics

Other Usage Data

No

N/A

N/A

Diagnostics

 

 

 

Crash Data

No

N/A

N/A

Performance Data

Yes

No

Third-party advertising and analytics

Other Diagnostic Data

No

N/A

N/A

Other Data

 

 

 

Other Data Types

No

N/A

N/A

GDPR Recommended Implementation Instructions

As of May 25, 2019, the General Data Protection Regulation (GDPR) will be enforced in the European Union. To comply with GDPR, developers have two options.

  • Option 1 (recommended): Publisher controls the GDPR consent process at the user level, then communicates the user’s choice to Vungle. To do this, developers can collect the user’s consent using their own mechanism, and then use Vungle APIs to update or query the user’s consent status. Refer to the sample code below for details.
  • Option 2: Allow Vungle to handle the requirements. Vungle will display a consent dialog before playing an ad for a European user, and will remember the user’s consent or rejection for subsequent ads.

To use Vungle APIs to update or query the user’s consent status (as recommended in Option 1), use these functions for Vungle SDK v6.3.2 and higher:

Objective-CSwift
// This function sets the consent status that will be recorded in Vungle SDK. Accepted values: 'VungleConsentAccepted' or 'VungleConsentDenied'. It also sets the consent message version. This value is an arbitrary string, and can be used to identify the version of the consent message presented to the user.

// To set the user's consent status to opted in:
[[VungleSDK sharedSDK] updateConsentStatus:VungleConsentAccepted consentMessageVersion:@"Some Consent Message Version"];

// To set the user's consent status to opted out:
[[VungleSDK sharedSDK] updateConsentStatus:VungleConsentDenied consentMessageVersion:@"Some Consent Message Version"];

// To find out what the user's current consent status is: 
// (Check against enum values: 'VungleConsentAccepted' or 'VungleConsentDenied'.)
[[VungleSDK sharedSDK] getCurrentConsentStatus];

// To find out which version of the consent message was shown to the user:
// This method returns an NSString value.
[[VungleSDK sharedSDK] getConsentMessageVersion];

VungleConsentStatus is an enum with two states:

  • VungleConsentAccepted
  • VungleConsentDenied

The SDK also has an initial state of 'unknown', which prompts the user to opt in or opt out of user data collection. getConsentStatus may return null until updateConsentStatus has been called or users make their consent using Vungle consent dialog. Note that this prompt only occurs on IP addresses originating from Europe.

Because Vungle SDK v6.2.0 cannot pass the consent message version, use the following APIs:

// This function sets the consent status that will be recorded in Vungle SDK. Accepted values: 'VungleConsentAccepted' or 'VungleConsentDenied'.
// To set the user's consent status to opted in:
[[VungleSDK sharedSDK] updateConsentStatus:VungleConsentAccepted]

// To set the user's consent status to opted out:
[[VungleSDK sharedSDK] updateConsentStatus:VungleConsentDenied];

// To find out what the user's current consent status is:
// (Check against enum values: 'VungleConsentAccepted' or 'VungleConsentDenied'.)
[[VungleSDK sharedSDK] getCurrentConsentStatus];

CCPA Recommended Implementation Instructions

As of July 1, 2020, California Consumer Privacy Act (CCPA) will be enforced and publishers must updated to iOS SDK 6.7.0 to comply with CCPA. In accordance with CCPA, the consent status is opted in by default unless updateCCPAStatus has been explicitly called to set it as opted out. getCCPAStatus may return null if CCPA is not set, but will be treated as opted-in. 

Objective-C
//OPT_IN
[[VungleSDK sharedSDK] updateCCPAStatus:VungleCCPAAccepted];
//OPT_OUT
[[VungleSDK sharedSDK] updateCCPAStatus:VungleCCPADenied];

Restrict Use of IDFV

Starting with Vungle SDK v6.4.3, you can prevent passing the IDFV from the device to the SDK.

Sample code:

[VungleSDK setPublishIDFV:NO];
if (![sdk startWithAppId:appID error:&error]) {
    if (error) {
        NSLog(@"Error encountered starting the VungleSDK: %@", error);
    }
}

Receive Delegate Callbacks

You can receive callbacks from the SDK with VungleSDKDelegate. The callback methods in the delegate notify the app about SDK events.

You can attach and detach your delegate with the following:

Objective-CSwift
// Attach
[[VungleSDK sharedSDK] setDelegate:yourDelegateInstance];
// Detach [[VungleSDK sharedSDK] setDelegate:nil];

Note: To avoid memory leaks, remember to clear the registered delegate when it's no longer needed.

The following method is called when the SDK has initialized successfully:

- (void)vungleSDKDidInitialize;

The following method is called when the SDK is about to play a video ad. This is a great place to pause gameplay, sound effects, animations, etc.

- (void)vungleWillShowAdForPlacementID:(nullable NSString *)placementID;

The following method is called when the SDK has just begun to play a video ad:

- (void)vungleDidShowAdForPlacementID:(nullable NSString *)placementID;

The following method is called when the SDK is about to close an ad. This is a great place to reward your user and resume gameplay, sound effects, animations, etc.

As of 6.7.0Deprecated
- (void)vungleWillCloseAdForPlacementID:(nonnull NSString *)placementID;

The following method is called when the SDK has closed an ad.

As of 6.7.0Deprecated
- (void)vungleDidCloseAdForPlacementID:(nonnull NSString *)placementID;

The following method is called when the SDK has changed ad availability status. The isAdPlayable Boolean denotes the new playability of a specific placementID. (Refer to the Check Ad Availability for a Placement section.)

- (void)vungleAdPlayabilityUpdate:(BOOL)isAdPlayable placementID:(nullable NSString *)placementID error:(nullable NSError *)error;

The following method is called when the user clicks the Vungle ad. At this point, it is recommended to track click event.

- (void)vungleTrackClickForPlacementID:(nullable NSString *)placementID;

The following method is called when the user taps the Vungle ad which will cause them to leave the current application (e.g the ad action opens the iTunes store, Mobile Safari, etc).

- (void)vungleWillLeaveApplicationForPlacementID:(nullable NSString *)placementID;

The following method is called when the user should be rewarded for watching a Rewarded Video ad. At this point, it's recommended to reward the user.

- (void)vungleRewardUserForPlacementID:(nullable NSString *)placementID;

The following method is called when the SDK fails to initialize. If this happens, restart the Vungle SDK.

- (void)vungleSDKFailedToInitializeWithError:(NSError *)error;

The following method is called when the ad is first rendered on device. Please use this callback to track impressions.

- (void)vungleAdViewedForPlacement:(NSString *)placementID;

In VungleSDK 6.10.1, the following method is called when the publisher changes the placement state from Header Bidding to non-Header Bidding or the other way.

- (void)invalidateObjectsForPlacementID:(nullable NSString *)placementID;

 

Deprecated as of 6.7.0

VungleViewInfo includes the following properties for you to check a result of ad play:

Deprecated
/**
Deprecated as of 6.7.0
**/
@interface VungleViewInfo : NSObject
//Represents a BOOL whether or not the video can be considered a completed view.
@property (nonatomic, readonly) NSNumber *completedView;
//The time in seconds that the user watched the video.
@property (nonatomic, readonly) NSNumber *playTime;
//Represents a BOOL whether or not the user clicked the download button.
@property (nonatomic, readonly) NSNumber *didDownload;
@end

Memory Settings

Starting with Vungle SDK v6.4.3, you can prevent the SDK from downloading, requesting ads, or even initializing, if the storage of your iPhone falls below a predefined threshold. If this happens, you will get an error similar to the following:

Error while starting VungleSDK There is not enough file system size on a device to initialize VungleSDK.

These are the option keys available:

Option Keys

Default Value / Type

Description

vungleMinimumFileSystemSizeForInit

Integer, value in MB, default value is 50

Sets the required minimum available free storage space to allow the SDK to initialize

vungleMinimumFileSystemSizeForAdRequest

Integer, value in MB, default value is 50

Sets the required minimum available free storage space to enable you to request an ad

Sample code:

[[NSUserDefaults standardUserDefaults] setInteger:200 forKey:@"vungleMinimumFileSystemSizeForInit"];
[[NSUserDefaults standardUserDefaults] setInteger:200 forKey:@"vungleMinimumFileSystemSizeForAdRequest"];
//After setting the desired values above, synchronize
[[NSUserDefaults standardUserDefaults] synchronize];

Debug

Use this property to get SDK information:

- (NSDictionary *)debugInfo;

Use the following method for the SDK to output logs:

- (void)setLoggingEnabled:(BOOL)enable;

VungleSDKLogger Protocol

@protocol VungleSDKLogger 
- (void)vungleSDKLog:(NSString*)message;
@end

The VungleSDK singleton sends logging events to any attached class following the VungleSDKLogger protocol. The log event contains the NSString value that is also printed to console (if logging has been enabled). To attach your logger, use the following:

Objective-CSwift
[[VungleSDK sharedSDK] attachLogger:yourLoggerInstance];

As we stated above, it's important to clear out attached loggers from the Vungle SDK. To detach your logger, use the following:

Objective-CSwift
[[VungleSDK sharedSDK] detachLogger:yourLoggerInstance];

Check the Initialization State

Some of the resources allocated to the Vungle SDK can be terminated by the OS if system resources are running low or if too much context switching is occurring. To ensure smooth operation of SDK, we recommend checking the SDK initialization state before invoking the SDK API. Invoke isInitialized before calling any SDK API and reinitialize the SDK if isInitialized returns NO.

if (![[VungleSDK sharedSDK] isInitialized]) {
    if (![VungleSDK startWithAppID:appID options:options error:&error]) {
return;
} }

Sequential Downloading Integrated With Background Downloading (Optional)

Starting with Vungle SDK v6.9.1, any current downloads and download operations can be done when the app is in the background. When the app returns to the foreground, the ad assets should be downloaded. 

Starting with VungleSDK 6.9.2, to disable background downloading please add the following line of code before initializing the SDK. Set the value to NO for enableBackgroundDownload: otherwise it will be enabled by default. We recommend leaving it enabled by default. Please note: only for 6.9.1, the default value for background downloading will disabled by default.

Sample code:

[VungleSDK enableBackgroundDownload:NO];

To check the value of enableBackgroundDownload after initialization, use backgroundDownloadEnabled(). Returns YES is background downloading is enabled, otherwise NO.

[VungleSDK backgroundDownloadEnabled];

Optional: If ads need to be downloaded in the background when the application is in the suspended application lifecycle state, implement the following delegate method  application:handleEventsForBackgroundURLSession:completeHandler:. 

Sample code:

In AppDelegate.m, add the following method with this implementation.

- (void)application:(UIApplication *)application handleEventsForBackgroundURLSession:(NSString *)identifier completionHandler:(void (^)(void))completionHandler { 
[VungleSDK sharedSDK].backgroundURLSessionCompletionHandler = completionHandler;
}

Creative Tracking

If implemented, this will get called when the SDK has an ad ready to be displayed. The parameters will indicate that an ad associated with the included creative ID is ready to play for the specified placement reference ID. Both parameters should return a value if an ad is ready to be played.

Sample code:

In the class header file, be sure to import the VungleSDKCreativeTracking.h file in the class header file.

#import <VungleSDK/VungleSDKCreativeTracking.h>

Implement creativeTrackingDelegate by calling the method setCreativeTrackingDelegate before initializing the VungleSDK.

[[VungleSDK sharedSDK] setCreativeTrackingDelegate:self];

Implement the following delegate method inside the class. 

-(void)vungleCreative:(NSString *)creativeID readyForPlacement:(NSString *)placementID;
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Questions?

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